- Rpg Maker Vx Ace In Game Cheats Like Max Damage Calculator
- Rpg Maker Vx Ace In Game Cheats Like Max Damage Test
One of the new features added into RPG Maker VX Ace are Traits. This system allows for an even deeper level of customization amongst actors, classes, equipment, enemies, skills, items, and states. Functions can range from changing resistances to adding skills and states to the target in battle. The following traits applies to the Actors, Class, Weapons, Armors, Enemies, and States Tabs.
- One of the new features added into RPG Maker VX Ace are Traits. This system allows for an even deeper level of customization amongst actors, classes, equipment, enemies, skills, items, and states. Functions can range from changing resistances to adding skills and states to the target in battle. The following traits applies to the Actors, Class, Weapons, Armors, Enemies, and States Tabs.
- My question is: How to use CE with RPG Maker VX games in RPG Maker 2003 games i can easy search for values and edit them, but in the VX version i cant find any value I try to edit Gold in the game 'Legionwood: Tale of the Two Swords' i search the gold value, change it, search again and again, and at the end i have 0 values.
Game Data
Rpg Maker Vx Ace In Game Cheats Like Max Damage Calculator
Rpg Maker Vx Ace In Game Cheats Like Max Damage Test
- $data_actors
Contains all the RPG::Actor objects (all available actors) and their Actor settings (name, nickname, face, face_id, class, etc)
- $data_classes
Array of RPG::Class objects which contain Class settings such as exp_for_level, exp_params, learnings and params.
- $data_skills
Array of RPG::Skill objects which contain Skill settings such as message1, message2, mp_cost, tp_cost, types and required types.
- $data_items
Array of RPG::Item objects which contain Item settings such as if it is consumable, get_item_count, itype_id, key_item? and price.
- $data_weapons
Array of RPG::Weapon objects which contain Weapon settings such as animation_id, performance and wtype_id.
- $data_armors
Array of RPG::Armor objects which contain Armor settings such as atype_id and performance.
- $data_enemies
Array of RPG::Enemy objects which contain Enemy settings such as actions, battler_hue, battler_name, drop_items, exp, gold and params.
- $data_troops
Array of RPG::Troop objects which contain Troop settings such as members, name and pages.
- $data_states
Array of RPG::State objects which contain State settings such as auto_removal_timing, chance_by_damage, max_turns, message1-4, min_turns, priority, remove_at_battle_end, remove_by_damage, remove_by_restriction, remove_by_walking, restriction and steps_to_remove.
- $data_animations
Array of RPG::Animation objects with Animation settings such as animation1_hue, animation1_name, animation2_name, animation2_hue, frame_max, frames, name, position, timings, to_screen? and similar setters.
- $data_tilesets
Array of RPG::Tileset objects with Tileset settings such as flags, id, mode, name, note and tileset_names.
- $data_common_events
Array of RPG::CommonEvent objects with Common Event settings such as autorun?, id, list, name, parallel?, switch_id and trigger.
- $data_system
RPG::System object which contains a plethora of System settings such as transport settings, armor types, battle details, currency unit, game title, follower settings, switches, etc.
- $data_mapinfos
Hash of all the maps in the game in the form of MapID to RPG::MapInfo mappings.