Voltorb Flip is a game that you can play in Pokémon in order to win coins, which you can exchange for itemsand pokémon. It is a game of luck, but with a little bit of strategy you can reduce the guesswork and increase the chance that you will win the game. The more coin collecting you do,the better prizes you can get in the game.
How to Play
- This page contains Pokemon Heart Gold Version cheats, hints, walkthroughs and more for Nintendo DS. This game has been made by Game Freak and published by Nintendo at Mar 14, 2010. Pokemon Heart Gold Version was made in 'Role-Playing' genre and have 'everyone' as SRB rating.
- Might be because im playing Sacred Gold, a ROM edit of heart gold. I have the original so i can then confirm if the problem is that. I just google this and it says in heartgold you cannot buy coins anymore. Hopefully there is a hack for a cheat!
Voltorb Flip:All Cards are 3521E8B18 9901D102 121E8B1A 00002103 D200000 trust this code works only 4 Pokemon Heart Gold though you'll get 50,000 coins in lyk 1 minute i know i did =.
You are given an empty grid of 25 squares. The grid hides Voltorbs and numbered cards.To the right and below the grid are boxes that show you how manyVoltorbs there are hidden in that row or column, as well as the total that the numbered cards add up to in that rowor column.
Flipping a numbered card gives you coins. If you have 0 coins, then flipping a numbered card gives you that manycoins. Thereafter, flipping a numbered card will multiply your coin total by that number.
Your goal is to find all of the cards in the grid that say 2 or 3. Since the cards only multiply yourcurrent coin total, finding a 1 never has any effect on the number of coins that you have. The 1 cards just allowyou to stay in the game.
If you flip a voltorb, you lose all of the coins that you accumulated in the current game (although you keep all the coinsthat you won in previous games.) Additionally, if you flipped fewer numbered cards than the level number of your currentgame, you drop down to that number level. In other words, if you are on level 5, for example, and you only flip two numberedcards before flipping a voltorb, you drop down to level 2.
Step 0: Flip all the cards where there are no voltorbs
Sometimes you get a grid where a row or column has 0 voltorbs. You should flip all of the cards in that row or column,because you know that they are safe. This will also help ensure that even if you do flip a voltorb, you might have flippedenough cards not to drop down to a lower level.
Step 1: Mark the 1s
To get a good strategy for winning Voltorb Flip, one of the important things to keep in mind is the fact that you only needto find the twos and threes. You never need to find any of the ones. What this means is, if you can tell from the current state of the grid that a square, row, or column, can only have either voltorbs or ones, but not any cards with higher numbers, you can choose Open Memo and mark those squares with a voltorb and a 1.Then you can safely leave those squares alone.
Look for rows and columns whose voltorb + number total is equal to five. This means that the entire row or column can be markedwith a voltorb and a 1, because there can't be any higher numbers in there. For example, if there are four voltorbs in a row,and the number total for that row is 1, you can mark that entire row with voltorbs and 1s, because there can't be any twos orthrees there. Similarly, if a column has two voltorbs, and the number total is three, you also know that there can't be anytwos or threes in that column, and can mark the column with voltorbs and 1s.
Step 2: Use logic to narrow things down
Once you have flipped all the cards in 0 voltorb rows or columns, and once you have marked all of the rows and columns that aredefinitely going to either be a 1 or a voltorb, the game gets risky, but you might be able to use logic to safely flip or markmore squares. The squares that youhaven't marked yet are the ones that MIGHT have a 2 or a 3. But there's also a chance that there is a 1 or a voltorb in those unmarked squares.
To use logic to narrow things down, here is what you do:
- Make note of what the number total is for the row or column that you are looking at.
- Figure out in your head what combinations of numbers would be needed in order to add up to thattotal.
- If you realize that the unmarked squares would all have to be either a two or a three in order toadd up to the total, you can safely flip them all.
- If the unmarked squares could possibly be a one, then use the Memo feature to mark those squares with all of the possiblenumbers that could be hidden there.
- After marking the rows and columns, go back and look over them again. If you marked a square with voltorb, two, and three,for example, you might realize, looking at the way that you marked other squares, that a three in that square would make the totaltoo high, so you can remove that from the notes on that square.
Step 3: Decide whether to take a chance or play it safe
If you have marked all of the 1s and you have flipped over any cards that you can safely flip using logic, then the game becomesentirely based on luck. If you wish, you can try to flip over a card at random and hope that it isn't a voltorb. If you do this, try to flip over a card in a row or column that has a low number of voltorbs in it, along with a high number totalfor that row.But it might bebetter to just quit the game and take the coins that you earned so far. This is what I would recommend if you have already flippedover enough cards to not drop down any levels, or if you will only drop down one level. This way, you will still earn some coins,and you can try this level again afterward.
Gold Coin Restaurant Slingerlands Ny
It might even be a good idea to flip over any 1s that you are reasonably sure about, because this will increase your flipped card count,giving you a better chance of staying at the current level if you flip a voltorb later. It even reduces uncertainty in the grid, andmight even be enough to help you figure out the location of more twos and threes.
Non-Japanese Version
The Game Corner - Voltorb Flip Outside of Japan, the Game Corner got completely replaced. All slot machines were removed but replaced with a special game, the Voltorb Flip. In addition to this, the coin exchange has been removed so you can no longer purchase the coins in order to play the game. This game is a low risk game and works in a similar means to MineSweeper & Picross You get given a small game board with 25 tiles in it. Your task here is to get multipliers. Intermixed with the multipliers are Voltorb tiles. However, on the sides, you get told how many Voltorbs are within the row and columns. As you get each multiplier on each board, you progress up a level. Each level has further Voltorb cards and less, but more powerful multipliers are placed. You have the ability to put notes of what you think the tile may be, so you have a reminder of what a Voltorb card may be. This makes it easier for you to get the coins you need to get the prizes. |
Pokemon Heart Gold Cheats
Japanese Version
The Game Corner - Slots The Game Corner has bween present in all games since the inception of Pokémon. In Heart Gold & Soul Silver however, it is found in two locations; Goldenrod City & Celadon City. The game however, remains the same and to use it, you need the Coin Case and some coins. You can buy some to get you started from the counter; 50 Coins for 1000 and 500 for 10000. Like previous games, you place one coin into the machine and you start running slots. Your task is to get three icons in a row at any point, diagonally or horizontally. There are six different icons for you to get and the price is dependant on them. The prizes are as follows:
However, the values may differ depending on the Machine. Specifically one in Goldenrod next to the gentleman in the middle on Sunday Mornings and one next to the large man in Celadon Game Corner | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backgrounds The slots are based upon Smeargle's drawing of the icons and its mood. These moods have an affect on the Game Corner and on the icons you can match. They change based on how much you win or lose against the Slot Machine Green Background: Everything is normal and it is the first background you will see | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bonus Mode The Bonus mode is activated when you obtain 3 7s or 3 Pokéballs. In this Bonus Mode, you have to match up pictures of the starter Pokémon of Johto (Chikorita, Cyndaquil & Totodile). You have 8 tries to do this, and you get told the Pokémon you are to get. Usually, the machine will give you one or two of the slides and you have to stop the other one with perfect timing to win the prize The prizes begin at 20 coins and progessively go up as you succeed more. The speed of the slots also increase to create a further challenge. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prizes Both of the Game Corners have a Prize area where you can exchange your coins for a variety of prizes varying from TMs to Hold Items and even Pokémon Goldenrod Game Corner TMs
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Pokémon
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Celadon Game Corner TMs
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