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I've used the Game Genie walk through walls code on my Earthbound cart before, so at the very least, I know that one works. I'm almost certain there was no master code either, so I'd make sure you're entering your codes correctly, and the code activation switch is set to on. This page contains Earthbound cheats, hints, walkthroughs and more for WII. This game has been made by Nintendo, Ape, HAL Labratory and published by Nintendo at Jun 05, 1995. Earthbound was made in 'RPG' genre and have 'K-A' as SRB rating. EarthBound cheats, Glitchs, Tips, and Codes for SNES. Jump to: Glitch (1). Defeating Starman Deluxe eliminates the Starman Super from the game which means you have no chance of obtaining this.
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None foundMay 16th, 2013 | EarthBound
For years and years, maybe even as far back as the late 90s, I always wanted to make a Game Genie code that would make enemies drop items 100% of the time. I always pushed it off for another day… until yesterday, when I was like, “You know, I think I’ll come up with that code today.” It took a few hours since I didn’t know what I was doing, but in the end I got it!
So here’s a Game Genie code that will make enemies drop their items 100% of the time in battle:
4708-5F68
There are some things to note about this code:
- This code doesn’t seem to work with the insta-wins, it only works when you actually get into battle. I guess the instant win stuff uses its own separate programming for item drops.
- Also, the game programmers designed it so you’ll only win one item at the end of a battle, so if you have a group of enemies you’ll only get one item from them.
As a crazy programmer guy I still secretly hope to find a way to turn the above codes into just one Game Genie code, but I dunno how possible that’ll be.
Anyway, now if you’re ever frustrated from trying to get certain items from enemies, you have this new code to tempt you to the dark side! Mwahaha!
UPDATE! Nitrodon has improved stuff and made it so you only need to input one code:
DB08-5FA8 (100% item drops in normal battles)
DB16-77DB (100% item drops in instant win battles)
Items from EarthBound UFOs (15) Read More >>> | EarthBound Crazy Enemies Code (34) Read More >>> |
Winning Items in EarthBound (21) Read More >>> | Keeping Buzz Buzz (20) Read More >>> |
See, i would be tempted to use this code to get the sword of Kings…but part of the good thing about that is the level grinding.
Earthbound Cheats Game Genie Android Games
wow…thanks for this !!
but i wonder if someone has created a patch that does this ?
You know, I really don’t blame people for wanting to use this code…
Over the past 19 years, I have tried, with no success, to get the Sword of Kings and the Broken Antenna, and in the dozen or so times I’ve beaten the game, I’ve maxed out my characters in an effort to do so. I think I’ve earned this code, and I’m not even going to feel guilty about using it…okay, maybe one more chance the old fashioned way…
Can someone provide a framework for translating Game Genie codes into Pro Action Replay? I know that the genie does ROM changes which is a different beast from the action replay’s RAM altering, but I seem to recall some method of conversion.
The biggest annoyance with the Game Genie was that while it used HEX code just like the Action Replay, it “disguised” the HEX with letter combinations so it would “look more like magic words”.
How does one simply make a Game Genie code?
Side-Note: This was a dastardly thing to do, Tomato.
I personally enjoy a good challenge. Last play through, I got the gutsy bat and the other ultimate weapons/ armor. I can see why this would be helpful because the gutsy bat took a week of playing each night and about 10 hours of grinding.
Honestly, since I have horrible luck in RPGs when it comes to trying under-leveled plays, I don’t think I’ll ever use this. I take the option of getting a rare item to be good encouragement to grind. Otherwise I’d get too tired to grind, and proceed to die alot.
I’ve farmed the Sword of Kings four times. That is enough times for me. I have no qualms about using this code to expedite matters — well, except that I can’t plug the Game Genie into the Wii U for when the Virtual Console Earthbound comes out, and that’s likely to be the next time I play it. Alas!
DJMankiewicz: There are a bunch of simple utilities one can use for that purpose, of which this is probably the simplest: http://www.gamewinners.com/device/misc/blgg2par.htm .
What I don’t get is if someone is willing to use this code to get the rare items, why not just use a code to put them in your inventory? O_o You’re already cheating.
I think this is a bit bad idea in my opinion see you don’t earn the item I mean sure its great to get rare items but, still I rather earn my items you get exited when you find a item after working ard then you are kinda proud of yourself I guess.
Jason: This was you can’t, say, get the Sword of Kings at the beginning of the game, only when you’d normally get it. It’s not nearly as game-breaking.
I’m still amazed I got the Sword Of Kings my first play-through. I had no knowledge of the game prior to going in, so when an enemy dropped it, I was like, “Oh, cool, a new weapon.” I got it during my second or third battle with the respective enemy.
Later on, I come on here and find out that some people have never gotten it in their whole lives.
Ah yes, luck. I have gotten 1/128 items from enemies when I didn’t need them (Attack Slug and Smilin’ Sphere for example, although the extra damage and $1000 is neat).
It seems that when you don’t need something, you get it. When you want it, you don’t get it.
(Also, the Sword of Kings cannot be sold. Once you have spares, you have to drop them off into Escargo Express.)
It can be done in one code.
DB08-5FA8 (normal battle)
DB16-77DB (instant win)
Hooray! I was hoping a super smart guy like you would figure it out 😀 I’m still no good at this SNES recoding stuff.
Darien, I appreciate the link. It is good to know such programs exist. Unfortunately, this is one coded for DOS. I’m using Windows 7 64 bit, which means that all DOS support is completely gone. I may try running it in DOSBOX though. I’ll check on this later.
The reason I never bothered with either a Genesis or SNES Game Genie is because both have rather fatal design flaws. The Genesis Genie isn’t properly coded for battery backed games, and thus will wipe out save data in any game it is used with. That’s a non-starter right there. The SNES Game Genie is better, but has a critical flaw when it comes to SNES addon chips. It lacks the pins needed to “pass through” addon chip pins to the SNES. Games like Star Fox will thus lack critical hardware and won’t play correctly, or at all. Earthbound doesn’t use additional chips so it shouldn’t have an issue with this. I don’t know if later revisions of either Genie fixed these issues, but as it stands I was fine just importing a Pro Action Replay and sticking with that. (The earliest SNES Pro Action Replay actually suffered the same design flaw, but this was resolved in later revisions. I have the third revision, which even has a feature allowing one to bypass region locking, both software and hardware based. I use it to play Terranigma on my US SNES at NTSC video mode (and original speed, as PAL mode actually slows the game down a bit unless they specifically recode the game to play at the proper speed, which in Terranigma’s case, they did not).
I just found a guide which claims to show how to convert a SNES Game Genie code into a fully translated HEX value, which SHOULD be usable on a Pro Action Replay. I will experiment on this later on today and come back with the results.
———–
SNES CODE DECRYPTION ALGORITHM
The SNES codes are of the form XXXX-XXXX. This breaks down into a 24-bit address and an 8-bit value as follows: VVAA-AAAA. To decode, first use a substitution cipher to transform the code’s digits into normal hex digits. The cipher key is:
code: D F 4 7 0 9 1 5 6 B C 8 A 2 3 E
hex: 0 1 2 3 4 5 6 7 8 9 A B C D E F
The value is now decoded. The address is also enciphered with a bitwise transposition cipher which must now be decoded. The transposition cipher key is:
code: ijklqrst opabcduv wxefghmn
clear: abcdefgh ijklmnop qrstuvwx
The address is now also decoded. The decoded form is AAAAAA:VV.
————–
I’m struggling with how the “bitwise transposition cypher” is intended to be decoded.
So running the program (fortunately the page I found also had a win32 version of the application), I get these two pure HEX versions of the codes.
The first number is the address and the second number is the value.
C24DB7:09 (Normal battles)
C2648C:09 (Instant win)
I’ll attempt to get these working in my Pro Action Replay later on.
Mr. Tomato, you are the mack daddy.
Nitrodon, you… are my number one… guuyyyy!!!!!
They both work! I tested it with a new file and ended up with a full inventory of cookies in short order.
Again that’s:
C24DB7:09 (Normal battles)
C2648C:09 (Instant win)
These are the pure hex codes and they can be input directly into the Pro Action Replay. The colon can be left out and in fact can’t be input anyway, so ignore that.
One caveat: A pro action replay appears to somehow interfere with battle text timing (regardless of any code inputs), so there will be visual artifacts every time dialog changes during battle. This does not appear to have any lasting gameplay effects, so if one wants to cheat, just use the code, get the item, save, then stick the game in without the pro action replay and you should be fine.
They both work! I tested it with a new file and ended up with a full inventory of cookies in short order.
Again that’s:
C24DB7:09 (Normal battles)
C2648C:09 (Instant win)
These are the pure hex codes and they can be input directly into the Pro Action Replay. The colon can be left out and in fact can’t be input anyway, so ignore that.
One caveat: A pro action replay appears to somehow interfere with battle text timing (regardless of any code inputs), so there will be visual artifacts every time dialog changes during battle. This does not appear to have any lasting gameplay effects, so if one wants to cheat, just use the code, get the item, save, then switch the pro action replay’s codes to “off” mode (or remove the pro action replay entirely), and you’ll be fine.
Strange, I could’ve sworn I was able to load King Colossus with a Game Genie with the previous save data intact (which I have to do because Japanese Mega Drive carts won’t fit normally in a Genesis, and GG is a lot cheaper than other convertors).
Also, I thought that only RAM-altering PAR codes (those starting with 7E or 7F) would work on a real SNES PAR?
KingMike, it appears that at the very least, the third revision of the Pro Action Replay can alter other addresses. I know I could easily change the 7E to C2 and it worked, so I suppose that means that it can alter both RAM and ROM. That’s good to know.
I also found out all the work I did was kinda silly in the end. The Mark 3 Pro Action Replay has a “conv” button in the code menu that actually converts SNES Game Genie codes into their true HEX value, and the result is the same code I ended up with above. I wasn’t aware that the “conv” button did this until I read the manual.
At any rate, the above codes work just fine.
If you’ve been able to load a save data based Genesis game with a Genesis Game Genie, that’s good information to have. Either my information was incorrect, or there was a revision on the Game Genie to fix that issue.
Yup, I managed to max out all my characters a LOT when playing to get these ultimate items. I like “always drop treasure” codes, although I have a feeling that my inventory will max out really quickly if I use these codes!
Yes, er, that is what was said above…
Sometimes I see these weird responses that are just quotes of someone else’s post with no extra content. They really confuse me.
I’ve been wanting a code like this for over 10 years… Thanks!
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Earthbound Cheats Game Genie
This is a sub-page of EarthBound.
The easiest way to access this debug menu is by using the 'Apple' menu function in the Boot-up debug menu.
You can also access it by using the Game Genie codes 6B84-7D04, 3184-7D64, and 3E84-7DA4, then using the ATM card.
The harder way is by using Game Genie code EE64-54A1 and interacting with three different spots in the game. First, input the code and leave it off. Next, if you are in Scaraba, go to either the bazaar or inside of Dungeon Man. In the bazaar, there is a sign that says 'Hassan's Shop ($ dollars acceptable.)' In Dungeon Man, make your way to Brick Road's face and the sign near it that says 'That face is mine. (Feel free to talk to it.) ...Brick Road.' The final location to access the menu is right before the final battle with Giygas, when Pokey taunts you. Turn the code on and read the signs again/approach Pokey. Eventually, you will receive a text box that says 'NNW SMSK?' (何をしますか? What shall you do?) and then the debug menu will be open.
It is also possible to get into this debug menu without any Game Genie code at all by using the 'check area' glitch on certain spots of the map, such as the Circus Tent in Threed, as demonstrated in this TAS video. This video demonstrates glitching to the upper-right corner of Onett to enter the debug menu, further facilitated by using inputs on the second controller to manipulate the game's RAM.
Instead of being translated, the debug menu's text was transliterated and truncated, displaying only the first English letter for each Japanese character used. Here's a list that details all of its functions:
1. P-TiNStTI [パーティの設定 = Party Edit]
- KWER [加える = add]
- HZS [外す = remove]
外すプレーヤーの位置を入力してください。 = Please enter the number of the player to be removed.
2. TKSyZyUTI [特殊状態 = Special status]
- DRNSMSK? [誰にしますか? = To Whom?]
- DRNSR? [どれにする? = Which?]
3. OKNNStTI [お金の設定 = Money Edit]
- GNKU MNTN [銀行マンタン = bank account MAX]
- SyZKN MNTN [所持金マンタン = cash MAX]
- SyZKN StTI [所持金設定 = cash edit]
- SyZKN 0DR [所持金0ドル = zero cash]
4. MYSYUNSKRPT [未使用のスクリプト = unused script]
- ESKRG 0TDK [エスカルゴお届け = Escargo Express delivery (May crash)]
- ESKRG AZKR [エスカルゴ預かり = Escargo Express pickup (May crash)]
- MtHPZ 0TDK [マッハピザお届け = Mach Pizza delivery]
- YMDRY [闇ドル屋 = Cash Dispenser Man]
- E-G STtk [エーゴステッキ = Ay-go Stikke]
5. HNTY [ヒント屋 = Hint shop]
ヒント屋のメッセージです。数値を入力して = Hint shop messages. Please enter a number.
Earthbound Zero Cheat Codes
6. STMI [説明 = Descriptions]
グッズIDを入力 = Enter Goods ID
7. HNTTZ [ヒント地図 = Hint map]
ヒント屋を地図に載せます = The hint shop has been marked on your map.
8. GtZStTI [グッズ設定 = Goods Edit]
- GtZKWER [グッズ加える = add goods]
- ZyUYUGtZ [重要グッズ = important goods]
- GtZMNTN [グッズマンタン = goods MAX (fills all empty places in your team's inventory with Skip Sandwich DXs. Pretty useless.)]
- GtZSKZy [グッズ削除 = clear inventory]
- ZNB [全部 = all]
- SNTK [選択 = by choice]
- ASKRSyMNTN [預かり所マンタン = storage MAX: fills the empty spaces in Tracy's stash with upper tier weapons]
- AZKRSyKR [預かり所空 = storage clear]
- SIKyUBK [最強武器 = ultimate weapons (equip team with some really good gear)]
9. IDU [移動 = Move to area]
10. RBRAtP [レベルアップ = Level up]
11. IBNT [イベント = Event]
数値を入力して = Enter a number
12. SUND [サウンド = Sound]
- BGM [Background Music Bank]
Note that some songs' instruments may not load correctly if you play one value then skip to another too quickly.
- SE [Sound Effect Bank]
- EFFECT [Audio Effect Bank]
13. TRP-T [テレポート = Teleport]
テレポートのテストをします = Now testing Teleportation
- This option doesn't seem to work properly through the boot-up debug menu.