Game Introduction – Doodle Kingdom
- GAME OBJECTIVES Doodle Devil has been created to maintain balance in the Universe, to mess up with Doodle God. And now you have to aid Doodle Devil in destruction of everything. You've already created a whole Universe from the four basic elements and you don't know what to do next? Destroy everything to the ground!
- Doodle Devil is the sequel to Doodle God, an addictive puzzle game from JoyBits. Find all elements in the universe by mixing given elements to make new ones. Much fun with Doodle Devil!
- Get the latest Doodle Devil cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for iPhone (iOS). CheatCodes.com has all you need to win every game you play! Use the above links or scroll down see all to the iPhone cheats we have available for Doodle Devil.
- Doodle Devil Free Downloads for PC. Discover the seven deadly sins and create thousands of demons in addictive puzzle game, Doodle Devil.
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Welcome to the Doodle Kingdom walkthrough on Gamezebo. Doodle Kingdom is the sequel to Doodle God and Doodle Devil, elemental puzzle games developed by JoyBits Ltd. This walkthrough includes tips and tricks, helpful hints, and a complete solution list for how to complete Doodle Kingdom‘s main game and numerous side quests.
Getting Started
- At the start of the game, players are issued a handful of elements that they can combine to make new elements. Gradually, they “build” a civilization through these combinations, including weapons, warriors, and trades.
- Doodle Kingdom also has three separate quests that players can unlock as they progress through the main chapter, “Genesis.” These chapters contain specific goals, including the resurrection of a ruined kingdom and the hatching and breeding of specialized dragons.
- This guide contains all the possible element combinations for the main game and the supplementary quests. Keep in mind that some elements can be achieved through different combinations than what’s listed here, though the final product is only counted once regardless of how it’s achieved.
Main Game: Genesis
Starting Elements
- Flatlands
- Sky
- Mountains
- Life
- Magic
- Sea
Dwellings
- Lumber + Peasant = Hut
- Human + Stone = House
- Hut + Hut = Village
- Forest + Stone = Ruins
- Magic + Stone = Stone Circle
- Noble + House = Castle
- Castle + Village = Town
- Dwarves + Stone = Statue
Magical Creatures
- Egg + Magic = Dragon
- Druid + Stone Circle = Ent
- Fire + Life = Fire Elemental
- Magician + House = Mage Tower
- Human + Magic = Magician
- Fire + Bird = Phoenix
- Magician + Stone = Rune
- Thunder + Bird = Thunderbird
Dwarvenkind
- Life + Mountain = Dwarves
- Cave + Darkness = Catacombs
- Dwarf Miner + Mine = Gold, Gem
- Dwarves + Mountains = Cave, Dwarventown, Mine
- Dwarves + Mine = Dwarf Miner, Ore
- Dwarves + Weapons = Dwarf Warrior
- Statue + Life = Golem
- Dwarven Warrior + Mythril Armor = Dwarven King
Materials
- Humans + Lightning Bolt = Ash, Bones
- Humans + Forest = Lumber, Berries
- Humans + Poison = Corpse
- Dwarf Miner + Mine = Gold, Gem
- Domestic Animal + Tools = Meat, Skin
- Berries + Darkness = Poison
- Humans + Mountains = Stone
The Sea
- Sea + Town = Atlantis
- Life + Sea = Fish
- Demon + Sea = Kraken
- Human + Fish = Mermaid
- Lumber + Sea = Raft
- Elves + Sea = Triton
- Cart + Sea = Ship
- Sea + Mountain = Iceberg
Elvenkind
- Bow + Elves = Ranger
- Elves + Weapons = Bow
- Beast + Bird = Pegasus
- Domestic Animal + Magic = Unicorn
- Catacombs + Elves = Dark Elf
- Forest + Magic = Druid
- Elves + Forest = Elventown
- Life + Forest = Elves
Weapons
- Lumber + Wheel = Cart
- Dwarves + Lumber = Catapult
- Soldier + Team = Chariot
- Lumber + Troll = Ram
- Cart + Ram = Siege Tower
- Cart + Domestic Animal = Team
- Lumber + Tools =Wheel
- Hunter + Tools = Trap
Blacksmithing
- Metal + Skin = Armor
- Dwarves + Lava = Forge
- Fire + Ore = Metal
- Magic + Metal = Mythril
- Dwarves + Mythril = Mythril Armor
- Dwarves + Mine = Dwarf Miner, Ore
- Dwarves + Metal = Tools, Weapons
Elements
- Earthquake + Mountains = Avalanche
- Cave + Earthquake = Collapse
- Cave + Dwarves = Fire, Darkness, Lava
- Sky + Island = Flying Island
- Sky + Darkness = Thunder
- Fire + Mountain = Volcano
Demonkind
- Orc + Warg = Orcrider
- Darkness + Elves = Orc
- Life + Stone = Troll
- Magician + Necronomicon = Cultist
- Castle + Darkness = Dark Fortress
- Cave + Dwarves = Fire, Darkness, Lava
- Lava + Life = Demon
- Ash + Life = Ghost
- Beast + Darkness = Warg
- Ghost + Humans = Zombie
Nature
- Flatlands + Life = Beast, Forest, Humans
- Sky + Life = Bird
- Beast + Field = Domestic Animal
- Bird + Forest = Egg
- Peasant + Flatland = Field
Magical Items
- Fire + Magic = Fire Storm
- Sky + Magician = Lightning Bolt
- Darkness + Spellbook = Necronomicon
- Skin + Tools = Parchment
- Poison + Scroll = Poison Cloud
- Life + Scroll = Resurrection
- Magic + Parchment = Scroll
- Magician + Scroll = Spellbook
- Phoenix + Scroll = Summon
Humans
- Knight + Soldier = Army
- Flatlands + Life = Beast, Forest, Humans
- Bow + Humans = Hunter
- Chariot + Noble = Knight
- Peasant + Weapons = Militia
- Humans + Power = Noble
- Flatlands + Humans = Peasant
- Gold + Humans = Power
- Humans + Weapons = Soldier
Quest #1: The Return of the King
Objective: A prince returns from a long journey to discover his father’s kingdom in ruins. You must help him restore the land to prosperity by matching proper elements.
Starting Elements
- Prince
- Castle
- Forest
- Village
The Town
- Castle + Rockshaper = Castle Wall
- Castle + Smith = Forge
- Rockshaper + Village = Mill
- Prince + Village = Peasant, Tavern
The Subjects
- Prince + Tavern = Drunken Smith, Innkeeper, Thief
- Lazy Knights + Potion of Persuading = Knights
- Drunken Peasants + Prince = Militia
- Prince + Village = Peasant, Tavern
- Peasant + Plow = Plowman
- Peasant + Pickaxe = Rockshaper
- Drunken Smith + Potion of Sobriety = Smith
The Supernatural and the Sots
- Forest + Prince = Backwoods, Druid
- Beer + Peasant = Drunken Peasant
- Prince + Tavern = Drunken Smith, Innkeeper, Thief
- Castle + Prince = Lazy Knights, Rusty Weapons
- Pond + Prince = Mermaid, Water Lily
- Dark Cave + Prince = Sleeping Dragon, Stone
Nature
- Forest + Prince = Backwoods, Druid
- Backwoods + Prince = Dark Cave, Dogberry, Pond
- Knights + Sleeping Dragon = Dragon’s Blood, Empty Cave, Gold
Miscellany
- Gold + Innkeeper = Beer
- Backwoods + Prince = Dark Cave, Dogberry, Pond
- Knights + Sleeping Dragon = Dragon’s Blood, Empty Cave, Gold
- Dogberry + Water Lily = Fragrant Mixture
- Gold + Peasant = Meat, Milk
- Mermaid + Necklace = Potion of Persuading
- Dragon’s Blood + Fragrant Mixture = Potion of Sobriety
- Druid + Prince = Dragon’s Blood, Recipe
- Pond + Prince = Mermaid, Water Lily
Tools
- Sleeping Dragon + Thief = Broken Necklace
- Knights + Sleeping Dragon = Dragon’s Blood, Empty Cave, Gold
- Broken Necklace + Smith = Necklace
- Empty Cave + Prince = Ore
- Ore + Smith = Pickaxe, Plow
- Castle + Prince = Lazy Knights, Rusty Weapons
- Forge + Rusty Weapons = Sharp Weapons
- Dark Cave + Prince = Sleeping Dragon, Stone
Quest #2: The Necromancer’s Uprising
Objective: An outcast dark wizard wants to conquer surrounding lands. Raise a dark army for him by matching elements.
Starting Elements
- Dark Magic
- Cave
- Warlock
- Graveyard
- Forest
- Lake
Forces of Darkness
- Forest + Warlock = Beast
- Catacombs + Dark Magic = Demon
- Demon + Lake = Horror of the Depths
- Cave + Warlock = Cauldron, Orc, Shovel
- Orc Warrior + Warg = Orc Rider
- Orc + Weapons = Orc Warrior
- Dark Magic + Orc = Troll
- Forest + Ghost = Walking Tree
- Beast + Dark Magic = Warg
- Beast + Ghost = Werewolf
Materials
- Crypt + Warlock = Bones
- Grave + Orc = Corpse
- Corpse + Lake = Drowned
- Forest + Orc = Lumber
- Orc + Stone = Ore
- Forest + Warlock = Beast, Plant
- Dark Magic + Plant = Poison Plant
- Cave + Orc = Stone
Nature
- Cave + Shovel = Catacombs
- Graveyard + Warlock = Crypt, Grave
- Lumber + Stone = Empty Forge
- Empty Forge + Skeleton Servant = Forge
- Lake + Poison = Poisoned Lake
Tools
- Cave + Warlock = Cauldron, Orc, Shovel
- Cauldron + Lake = Cauldron With Water
- Cauldron With Water + Poison Plant = Poison
- Cauldron With Water + Plant = Soup
- Forge + Ore = Weapons
Undead Warriors
- Dark Magic + Ghost = Cursed Ghost
- Crypt + Warlock = Bones, Ghost
- Drowned + Ghost = Mereman
- Bones + Dark Magic = Skeleton
- Cave + Skeleton = Skeleton Servant
- Skeleton Servant + Weapons = Skeleton Warrior
- Corpse + Dark Magic = Zombie
- Weapons + Zombie = Zombie Warrior
Quest #3: How to Train your Dragon
Objective: Match up elements to hatch a family of dragons!
Starting Elements:
- Egg
- Grass
- Water
- Earth
- Candle
Materials
- Egg + Water = Fish
- Grass + Water = Leaves, Tree
- Dirt + Grass = Moss
- Moss + Water = Weed
Elements
- Fire + Leaves = Ash
- Fire + Tree = Coal
- Earth + Water = Dirt
- Candle + Grass = Ash, Fire
- Earth + Fire = Lava
- Stone + Water = Sand
- Lava + Water = Stone
Doodle Devil Guide
Miscellany
- Glass + Water = Aquarium
- Fire + Sand = Glass
- Egg + Fire = Omelet
Fire Dragon
- Stone + Stone = Stone Nest
- Lava + Stone Nest = Hot Nest
- Egg + Hot Nest = Egg
- Egg + Fire = Baby
- Ash + Baby = Child
- Child + Coal = Young
- Lava + Young = Adult
Stone Dragon
- Stone + Stone = Stone Nest
- Egg + Stone Nest = Egg
- Egg + Sand = Baby
- Baby + Earth = Child
- Child + Sand = Young
- Stone + Young = Adult
Water Dragon
- Aquarium + Weed = Water Nest
- Egg + Water Nest = Egg
- Egg + Sand = Baby
- Baby + Water = Child
- Child + Weed = Young
- Fish + Young = Adult
Green Dragon
- Grass + Stone Nest = Soft Nest
- Egg + Soft Nest = Egg
- Egg + Grass = Baby
- Baby + Moss = Child
- Child + Leaves = Young
- Tree + Young = Adult
Congratulations!
Doodle Devil Cheat
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